In the course of most human endeavors, there are milestones that forever
change the landscape, and mold the direction in which that endeavor goes
from that point on. Marathon is just such a milestone, in the field of
Macintosh action games.
With this creation, Bungie has given us a new way of looking at first person
action, and raised our expectations far beyond anything that came before.
Many third-party creations have been released to work with the Marathon
engine, and within the Marathon framework. There have been sound patches,
to alter (or augment) the sounds Bungie released with the game, music
patches, to add different background music, shape patches, to alter the
way some characters look, new maps, and entire reworkings of the Marathon
environment, with some combination of the above. They all fit into two
categories, though: enhancements made to fit into the Marathon storyline,
or enhancements made to alter the stock Bungie characters such that they
would fit into a new worldview. We asked:
Is there not a third alternative?
What if you left the Bungie characters alone, but changed their roles?
What law says that what Bungie calls Pfhor need to be Pfhor? Why are S'pht
the only possible role that Bungie's compilers can play?
What if you came up with an entirely new storyline, using Bungie's
environment, but not related whatsoever to the U.E.S.C. Marathon? Would
people play it?
...enter an adventure where what you are used to calling Pfhor are
bloodthirsty pirates, roaming the stars for whatever they can steal. Those
you have known as S'pht, or compilers, are Galaxans here, mysterious
aliens from another place who hold no malice for humans, but don't like to
be crossed. You are still a U.E.S.C. Marine, but the Marathon is not a
part of your past. The scenery may look familiar, but make no mistake,
you've never been here before...
** BRIEFING **
You finished your stint at the academy
the way you came in - so far ahead of
your class that some cadets suspected
you of being a plant, to spur them on.
Before your first assignment, you have
been given a week to unwind and
recover from the intensive training
program. You've decided to use this
time to get away from civilization,
in your single seater your dad built
for you when you were fifteen.
You're out near the edge of patrolled space when you receive a distress
call from a nearby travel resort. There are no details, just a desperate
plea for help. Included in the message are transfer coordinates. You make
a quick decision - and set your personal transporter to the coordinates
you've been given. Whatever it is, it couldn't take more than a week to
resolve, right?
Prepare to take on the Pirates of Diablo as they are raiding outposts and
boarding starships all over the quadrant. With the help of some AI's, your
job is to save the outposts, rescue the prisoners, regain control of a captured
starship, and destroy the pirates. You will be met with great resistance, and
you will encounter many twists and challenges as the story unfolds.
** Installing Devil **
Double-click on the Devil Installer program, and select your main Marathon app. You are welcome to make backups of your main app and Shapes file, but this is not absolutely necessary -- the installer application can remove everything it installs once you are through playing this scenario. Simply run the installer application again, and select Remove instead of Install. You will be left with the same application you started with before the Devil install.
The installer is happiest with 3.5 megabytes of free memory to run in. You can choose to selectively install resources -- simply click on the small green arrow in the lower left corner of the dialog box.
** Quick Blurb on Contributors **
Devil in a Blue Dress is a group project created by many volunteers throughout the Marathon community. Besides contributions of maps, we've also had lots of testers and graphics artists participating in helping us put this together. Enjoy the game, and when you get time, please drop some of the creators a note letting them know what you think.
** DevilAbout Program **
Included with this archive is the DevilAbout application. This is a FAT application (runs 68K and PowerPC native) which provides scrolling credits of this project. It also displays the custom splash screens which have been incorporated into the shapes file. To view the splash screens, make sure that a copy of the Shapes file which has the Devil in a Blue Dress installed into it is in the same folder as the DevilAbout application. If it's not in the same folder as the Shapes file, or if the Shapes file does not have the Devil PICTs loaded into it, you will only see a single screen.
NOTE: There is a stand-alone application for DevilAbout as well which has all the PICTs loaded in its resource (of course, this app takes up more space).
Instructions: Use the left and right arrows for immediate paging through screens, use the up and down arrows for scroll speed control, type L to loop the soundtrack (i.e., continuous play) and press the mouse button to quit.
** CREDITS **
Brought to you by: The Marathon Map Makers Guild
Directed by: Bill Catambay
Story by: Claude Errera
Map Designs
Level: Hostage
Jeremy Condit
Gainesville, FL, USA
Other Maps: Portals, The Magic Roundabout, The Man-Trap
"Imagination is more important than knowledge." -Albert Einstein
Email: afn02635@afn.org
Levels: Who put the Crack in Liberty Bell?
You, That's Who!
Garth Colasurdo
Albuquerque, New Mexico, USA
Email: Colanut@triton.unm.edu
Level: Click
Ed
Email: sg937m7f@dunx1.ocs.drexel.edu
Level: Skinner Box
Zach Eyler-Walker
Nashville, Tennessee, USA
Quote: "If at first you don't succeed, die, die again.." - or -
"That which does not kill me knocks my shields down to zero.."
Email: ewalkerz@carleton.edu
Level: Let the Lava Lead You
Craig Durkin
Doraville, Georgia, USA
Email: durkin@mindspring.com
Web page: http://www.mindspring.com/~durkin/
Level: With A Little Help
Simon Brownlee (Squeaky on IRC #Marathon)
Monvalle, Varese, Italy
Email: Simon.Brownlee@jrc.it
Level: Bavarians at the Gate
Sriranga Veeraraghavan
San Jose, California, USA
Other maps: NETMAP13
Email: ranga@ptolemy.arc.nasa.gov
Level: Let's Get Out Of Here!
Neil Justusson
Wollongong, New South Wales, Australia
Email: neilj@bnr.ca
Level: The Pit
Russel Fleming
Edmonton, Alberta, Canada
Quote: "There can be only ONE" - NetMarathon
Email: rfleming@gpu.srv.ualberta.ca
Level: FreeFalling
Brad Miller
Phoenix, Arizona, USA
"Meteor rain stars across the night."
Email: Chicanary@aol.com
Level: Medlab
Kyle Ellrott
Caiscas, Portugal
"When in doubt, Kill" - Marathon (was First Blood)
Email: pke@telepac.pt
Level: Engineering
Br'fin (aka Jeremy Parsons)
Southborough, Massachusetts, USA
Creator of Pfhred 1.0, and soon to be released Pfhred 2.0
Level: Jaunt
Jason Thompson
Providence, Rhode Island, USA
Other Maps: Nelson & Shockadelica.
I'd like to thank Steve Israelson for creating the coolest Marathon Map editor, "Phorte!". And also everyone who posts to the Marathon Map Makers Mailing List. Bill and Claude for being cool guys. And Scott, Zach, Rex, Sean, Robert, Gregg & Pat (For beta testing "Jaunt"). And Ilira for her patience and Mom & Dad for, well, gee.... for everything I guess! And 'Per' for filling my days with great tunes. And my mailbox. And everyone I've ever known, or met or even just talked to or read about or seen on TV or listened to on the radio or stood behind in line at the bank or talked to at concerts or the Coffee Exchange or the post office or wherever for all the cumulative life experiences and influence that have made me who I am that I'm not even aware about. I'm sure it all adds up. And Billy for writing something as cool as "Drown". And Robert for making work easier, even if I *do* pay you...... And thanks as well to the guy I've named some maps after. And I guess that's it.
Email: Jason1044@aol.com
Level: Sensori Overlord
Tim Thomas
Urbana, IL. USA
Note: Steve, thanks for the Pfhorte macro language, without which there
is absolutely no *way* Sensori Overlord could have been created.
Email: thomas@urbana.mcd.mot.com
Level: Galactica II
Steve Israelson
Vancouver, British Columbia, Canada
Plug: Creator of Pfhorte! and now Pfhorte 2.0 available everywhere....
Email: steve_israelson@mindlink.net
Level: The Tower of Babel
RiffRaff
Morgantown, WV, USA
"Evening's a great time, isn't it Alex?"
Email: CONNERN@WVNVM.WVNET.EDU
Levels: Aye Matey!,
SpaceWalk
Bill Catambay
Santa Clara, California, USA
As Dad always said, "Get into trouble and I'll Spanker your ass"
Email: catambay@aol.com
Level: Bats in the Belfry
Andy Kaufmann
Graduate student @ University of Michigan (Dept. of Biology)
Ann Arbor, Michigan, USA
"uh....Safety First."
Email: afsb@umich.edu
Level: Ambush!
Michael K. Neylon
Ann Arbor, Michigan, USA
Other maps: Rising Sun, WWW, I Could've Had A V8!
Email: mneylon@engin.umich.edu
Web page: http://www-personal.engin.umich.edu/~mneylon/maramaps.
Beta Testers
Thomas Ytterberg
Ed Zavada
Simon Brownlee
Claude Errera
Mike Neylon
Bill Catambay
Sriranga R. Veeraraghavan
Gabe Rosenkoetter
Mike Ackerman
Gary Krichau
RiffRaff
Evan Vetere
Special Thanks
Claude Errera for map and term editing, FTP group map site, and enthusiasm for project
Portland, Oregon, USA
Keeper of the Marathon HyperArchive NorthWest
RULE: "(sqrt(-1)) before (2.71828), except after (3E8 m/sec)."
(The dangers of mixing grammar and science.)
Email: errera@ese.ogi.edu
Mike Neylon for monster and ammo placement
Simon Brownlee for taking over editing while Claude was in Peru
Steve Israelson for Pfhorte
Craig Mullins, Mark Conahan & Claude Errera for graphic artwork
Kirill Levchenko (Bach) for Devil in a Blue Dress installer
Ed Zavada for figuring out how chapter picts work
Bungie for Marathon
Jason Jones of Bungie for encouraging level editors for Marathon
Ben Matasar for the group map web page
Bill Catambay for AboutDevil application and Gabe Rosenkoetter for AboutDevil icon
- and -
Marathon Map Makers everywhere for support and inspiration!
** Legal Stuff **
Marathon is copyrighted by Bungie, Inc, and there is no affiliation whatsoever between Bungie and the Marathon Map Makers Guild. This scenario requires that you have already purchased Marathon, and Marathon should NOT be distributed with this package.
The artwork in this package is copyrighted by the artists themselves and cannot be used in any commercial product without written consent of the appropriate artist.
The story and map designs of this package are copyrighted by the Marathon Map Makers Guild. This package is free to the public, and cannot be sold in any way or form without written permission from Bill Catambay and Claude Errera.